TRIZ/USIT/CrePS Lecture


Methodology of Creative Problem Solving: TRIZ and Its Extension
~ Scientific Methods for Innovation ~

Toru Nakagawa (Osaka Gakuin University, Professor Emeritus)

Special Lecture for 'Creation of Innovative Future Medicine', Graduate School of Medical Science and Next-generation Advanced Medicine Promotion Center, Tottori University Hospital, Tottori University, Yonago City, Tottori Prefecture, Japan, on Jan. 20, 2015

Posted: Apr. 12, 2015; Updated: Apr. 21, 2015

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For Students, Citizens, Engineers, and Practitioners (Toru Nakagawa, Apr. 9, 2015)

This article explains 'how to think for solving problems creatively', or 'How to do research' or 'How to invent', as an overview.

The 57 slides were given in a lecture for 90 minutes to graduate school researchers.   But no need of prerequisites.  All the areas of science and technology may be the field of application.

I first describe that the basic Four-Box Scheme of Abstraction which is generally assumed in the current science and technology has a limitation and that many conventional 'Creativity methods' address with different partial aspects without having a sound overall view.

As new scientific approaches to inventive thinking, I explain TRIZ first, which was developed in the former USSR, and then USIT, which was developed under the influence of TRIZ in USA and extended further in Japan.

On the basis of them, the Six-Box Scheme was newly formulated as the paradigm for 'General Methodology of Creative Problem Solving' (CrePS).

These four stages of development of the methodology of creative problem solving reflect my own understanding for these 18 years since I first got acquainted with TRIZ in 1997.

Editor's Note (Toru Nakagawa, Apr. 8, 2015)

This paper was presented at my lecture for 90 minutes given on Jan. 20, 2015 at the Medical Graduate School of Tottori University.  With a delay of nearly 3 months to my regret, I am happy to post this paper now both in Japanese and in English.

For giving this lecture, I was invited by Professors Eiji Namba, Masaru Ueki, and Kauzutake Uehara, who are working together at the Next-Generation Advanced Medicine Promotion Center, Tottori University Hospital. The center plays a principal role for promoting innovation and human resource development in the Medical School.

Professor Ueki has developed "Hatsumei-gaku", a simple and enjoyable method of invention, inspired by his actual development of medical equipment and found useful for educating school children. The "Hatsumei-gaku" icon shown in the right guides you to the Web site "The Wonders of Invention", where a charming school girl finds and explains how to think creatively in English. (Later in a separate page, I wish to introduce you "Hatsumei-gaku" with the help by Professor Ueki. )  

As the lecture at the Graduate School, I wanted to deliver rich contents but in a concise way with illustrative examples.  So, reorganizing my several previous talks,I prepared a lecture of 57 slides, where about 1/3 of them (having the skip marks) are to be explained only briefly for saving time.

The development of the methods of creative problem solving is now characterized in four stages: They are, in short, (1) Current science and technology complemented by various Creativity methods, (2) TRIZ, (3) USIT, and (4) CrePS. This reflects my study for these 18 years.

Table of Contents:

0.  Title, Outline, and Introduction 

1.  Methodologies of Creative Problem Solving (1) Current conventional understanding: Paradigm in science and technology + Various 'Creativity methods'

2.  Methodologies of Creative Problem Solving (2) TRIZ (Theory of Inventive Problem Solving)  

3.  Methodologies of Creative Problem Solving (3) USIT (Unified Structured Inventive Thinking)  

4.  Methodologies of Creative Problem Solving (4) CrePS (General Methodology of Creative Problem Solving)

5.  Methodologies of Creative Problem Solving:  For Studying and Practicing It 

 

In the Japanese page , Extended Abstract (A4 1page) is posted in HTML and in PDF , and the slides are also in HTML and in PDF .
In this English page, the slides are posted both in HTML and in PDF .

 

Top of this page Editor's Note Slides Top 1. Science & Technology, Creativity methods 2. TRIZ 3. USIT 4. CrePS 5. Practice Slides PDF     Japanese page

      Slides                ==>  PDF         [(TN, Apr. 21, 2015) Link to the PDF is corrected.]

 

Methodology of Creative Problem Solving: TRIZ and Its Extension
~ Scientific Methods for Innovation ~

Toru Nakagawa (Osaka Gakuin University, Professor Emeritus)

 

 

 

 

0.  Introduction

 

 

1.  Methodologies of Creative Problem Solving (1) Current conventional understanding: Paradigm in science and technology + Various 'Creativity methods'

 

 

 

 

 

 

2.  Methodologies of Creative Problem Solving (2) TRIZ (Theory of Inventive Problem Solving)  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3.  Methodologies of Creative Problem Solving (3) USIT (Unified Structured Inventive Thinking)  

 

 

 

 

 

 

 

 

 

 

4.  Methodologies of Creative Problem Solving (4) CrePS (General Methodology of Creative Problem Solving)

 

 

 

 

 

 

 

 

 

 

 

 

5.  Methodologies of Creative Problem Solving:  For Studying and Practicing It

 

 

 

 

 

 

 

 

 

 

 

 

 

  In Japanese page: 

Presentation Slides:  in HTML ,    in PDF 

 
Top of this page Editor's Note Slides Top 1. Science & Technology, Creativity methods 2. TRIZ 3. USIT 4. CrePS 5. Practice Slides PDF     Japanese page

 

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Last updated on Apr. 21, 2015.     Access point:  Editor: nakagawa@ogu.ac.jp